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Horizon Occlusion Culling for Real-time Rendering of Hierarchical Terrains.

Brandon LloydParris K. Egbert
Published in: IEEE Visualization (2002)
Keyphrases
  • real time rendering
  • computer graphics
  • image synthesis
  • image based rendering
  • frame rate
  • gpu implementation
  • depth information
  • real time
  • computer vision
  • object detection
  • virtual reality
  • parallel processing