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A new approach of developing games for motor rehabilitation using Microsoft Kinect.

Francisco M. A. AraújoPaulo Roberto Ferreira Viana FilhoJesus A. Adad FilhoNuno M. Fonseca FerreiraAntónio ValenteSalviano F. S. P. Soares
Published in: SeGAH (2019)
Keyphrases
  • microsoft kinect
  • depth information
  • depth cameras
  • motor learning
  • motor skills
  • human body
  • depth data
  • real time
  • image sequences
  • motion capture
  • home environments