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Lazy Incremental Computation for Efficient Scene Graph Rendering.
Michael Wörister
Harald Steinlechner
Stefan Maierhofer
Robert F. Tobler
Published in:
High Performance Graphics (2013)
Keyphrases
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d scene
video sequences
random walk
image based rendering
real time
high quality
graph theory
real scenes
efficient computation
three dimensional
rendered images
global illumination
graph structure
image sequences
multiple images
image synthesis
directed graph
structured data
image rendering