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Whale of a crowd: Quantifying the effectiveness of crowd-sourced serious games.
Umit Tellioglu
Geoffrey G. Xie
Justin P. Rohrer
Charles Prince
Published in:
CGAMES (2014)
Keyphrases
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crowd sourced
serious games
crowd sourcing
virtual environment
object retrieval
active learning
educational games
social networking
domain specific
social interaction
video games
learning processes
game play
communication skills