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High-Quality Hardware-Based Ray-Casting Volume Rendering Using Partial Pre-Integration.
Rodrigo Espinha
Waldemar Celes Filho
Published in:
SIBGRAPI (2005)
Keyphrases
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volume rendering
ray casting
graphics hardware
high quality
volume visualization
volume data
real time
direct volume rendering
processing speed
ct data
texture mapping
gpu implementation
implicit surfaces
parallel architectures
depth map
high resolution
massively parallel
computer systems
image processing