Login / Signup
Kinematics based motion compression for human figure animation.
Shiyu Li
Masahiro Okuda
Shinichi Takahashi
Published in:
ICASSP (2) (2005)
Keyphrases
</>
human figure
motion capture
human motion
joint angles
human body
computer animation
motion capture data
computer graphics
human computer interaction
multi view
image compression
humanoid robot
computer vision
motion synthesis
body parts
video sequences
image sequences