An evaluation of physical affordances in augmented virtual environments: Dataset grounding and Magic Lens.
Leonard D. BrownHong HuaPublished in: VR (2010)
Keyphrases
- virtual environment
- physical environment
- virtual reality
- virtual world
- virtual space
- multi user
- physical space
- computer graphics
- role play
- virtual characters
- learning processes
- real environment
- synthetic characters
- real world
- interaction model
- virtual humans
- physical world
- serious games
- collaborative learning
- learning objects
- three dimensional