EcoMOBILE: Integrating augmented reality and probeware with environmental education field trips.
Amy KamarainenShari MetcalfTina A. GrotzerAllison BrowneDiana MazzucaM. Shane TutwilerChris DedePublished in: Comput. Educ. (2013)
Keyphrases
- augmented reality
- learning games
- virtual objects
- human computer interaction
- e learning
- head mounted display
- mixed reality
- markerless
- virtual reality
- real environment
- mobile augmented reality
- multi user
- real scenes
- promising experimental results demonstrate
- mobile learning
- distance learning
- camera tracking
- user interface
- real time
- higher education
- tangible interaction
- depth information
- live video
- fiducial markers
- expert systems
- artificial intelligence