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Behavioural Biometrics in VR: Identifying People from Body Motion and Relations in Virtual Reality.
Ken Pfeuffer
Matthias J. Geiger
Sarah Prange
Lukas Mecke
Daniel Buschek
Florian Alt
Published in:
CHI (2019)
Keyphrases
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virtual reality
computer animation
virtual environment
computer graphics
augmented reality
virtual world
human motion
three dimensional
human body
interactive virtual
virtual reality technology
moving objects
virtual museum
motion analysis
image sequences
optical flow
camera motion
motion capture
photorealistic
virtual humans
virtual training
body parts
force feedback
human identification
collaborative virtual environments
humanoid robot
multi sensory
pattern recognition
virtual space
motion tracking
human computer interaction
vision system
virtual reality environments