Sketching garments for virtual characters.
Emmanuel TurquinMarie-Paule CaniJohn F. HughesPublished in: SIGGRAPH Courses (2007)
Keyphrases
- virtual characters
- virtual environment
- social interaction
- rapid prototyping
- embodied conversational agents
- cognitive architecture
- serious games
- crowd simulation
- virtual reality
- image processing
- pedagogical agents
- virtual humans
- dynamic environments
- case study
- learning outcomes
- language learning
- knowledge base
- e learning
- computer vision