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Non-Verbal Behavior Generation for Virtual Characters in Group Conversations.
Ferdinand de Coninck
Zerrin Yumak
Guntur Sandino
Remco C. Veltkamp
Published in:
AIVR (2019)
Keyphrases
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virtual characters
embodied conversational agents
virtual environment
social interaction
behavior patterns
nonverbal communication
crowd simulation
serious games
cognitive architecture
multi party