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Non-Verbal Behavior Generation for Virtual Characters in Group Conversations.

Ferdinand de ConinckZerrin YumakGuntur SandinoRemco C. Veltkamp
Published in: AIVR (2019)
Keyphrases
  • virtual characters
  • embodied conversational agents
  • virtual environment
  • social interaction
  • behavior patterns
  • nonverbal communication
  • crowd simulation
  • serious games
  • cognitive architecture
  • multi party