Programming interactive real-time games over WLAN for pocket PCs with J2ME and .NET CF.
Andreas JanecekHelmut HlavacsPublished in: NETGAMES (2005)
Keyphrases
- real time
- quality of service
- collaborative filtering
- digital entertainment
- computer games
- game theory
- wireless networks
- personal computer
- live video
- pc cluster
- vision system
- low cost
- graphics processing units
- visual programming
- computer programs
- game players
- video games
- database programming
- fully functional
- development environment
- game playing
- nash equilibrium
- parallel processing
- virtual reality
- user interaction
- mobile phone
- high speed
- programming language
- wireless sensor networks
- control system