Immersive Virtual Reality for Teaching Problem Solving in Networking.
Dennis C. FrezzoMuffie Wiebe WatermanPublished in: TALE (2020)
Keyphrases
- virtual reality
- virtual reality technology
- virtual environment
- virtual laboratory
- cooperative learning
- virtual world
- augmented reality
- intelligent tutoring
- three dimensional
- computer animation
- skill acquisition
- higher education
- virtual humans
- learning environment
- computer graphics
- e learning
- virtual museum
- photorealistic
- interactive virtual
- visual data mining
- learning process
- word problems
- virtual space
- pattern recognition
- internet technology
- multi sensory
- human computer interaction
- online learning
- multi user
- educational technology
- engineering design
- tangible user interface
- computer generated forces