Effects of first vs. third-person perspective and self- versus other-avatars on user movements in virtual reality.
Andrea Stevenson WonShuo ZhouPublished in: Int. J. Hum. Comput. Stud. (2024)
Keyphrases
- virtual reality
- virtual environment
- virtual space
- virtual world
- computer graphics
- augmented reality
- virtual humans
- virtual reality technology
- three dimensional
- computer animation
- user interaction
- multi sensory
- user interface
- virtual museum
- visual data mining
- photorealistic
- pattern recognition
- collaborative virtual environments
- virtual training
- computer interface
- data mining
- virtual reality environments
- force feedback
- virtual laboratory
- image processing
- computer vision