Tangibles vs. Mouse in Educational Programming Games: Influences on Enjoyment and Self-Beliefs.
Edward F. MelcerVictoria HollisKatherine IsbisterPublished in: CHI Extended Abstracts (2017)
Keyphrases
- serious games
- video games
- educational games
- game development
- game engine
- game based learning
- digital games
- game play
- game design
- computer games
- learning games
- adventure game
- educational video games
- computer science education
- programming education
- role playing game
- programming language
- mobile games
- game programming
- programming course
- programming environment
- computer programs
- online game
- learning processes
- virtual environment
- games based learning
- e learning
- game playing
- nash equilibria
- educational technology
- design principles
- distance education
- game theory
- virtual world
- learning scenarios
- learning experience