Login / Signup
An Interactive Game for Changing Youth Behavior Regarding E-cigarettes.
Angela Xu
Muhammad Amith
Jianfu Li
Lu Tang
Cui Tao
Published in:
HCI (38) (2020)
Keyphrases
</>
video games
computer games
role play
game design
game playing
behavior patterns
virtual world
user friendly
game play
game development
interactive narrative
genetic algorithm
interactive storytelling
interactive video
board game
collective behavior
nash equilibrium
human behavior
website