TRIPS: Trilinear Point Splatting for Real-Time Radiance Field Rendering.
Linus FrankeDarius RückertLaura FinkMarc StammingerPublished in: CoRR (2024)
Keyphrases
- real time
- graphics hardware
- volume rendering
- image based rendering
- high fidelity
- real time rendering
- volume visualization
- texture mapping
- high quality
- computer graphics
- volume data
- image synthesis
- three dimensional
- image rendering
- global illumination
- light field
- control system
- photorealistic
- dynamic range
- depth information
- d scene
- multiple views
- vision system
- frame buffer