Real-time procedural terrain generation through swarm behaviours.
Ángel Fernández CabezasTommy ThompsonPublished in: FDG (2013)
Keyphrases
- real time
- particle swarm optimization
- multiresolution
- knowledge base
- artificial intelligence
- real time rendering
- outdoor environments
- search space
- object oriented
- three dimensional
- cooperative
- control system
- swarm intelligence
- computer generated imagery
- terrain modeling
- generation process
- genetic programming
- image sequences
- search engine
- neural network
- data sets