Comparison of Wearable Optical See-through and Handheld Devices as Platform for an Augmented Reality Museum Guide.
Sule SerubugoDenisa SkantárováLasse Kjærsgård NielsenMartin KrausPublished in: VISIGRAPP (1: GRAPP) (2017)
Keyphrases
- augmented reality
- handheld devices
- human computer interaction
- virtual reality
- location aware
- mixed reality
- mobile learning
- lightweight
- virtual objects
- mobile devices
- data collection
- real time
- wifi
- e learning
- learning scenarios
- learning games
- smart phones
- live video
- eye tracking
- real environment
- mobile environments
- location based services
- wireless networks
- user interface
- artificial intelligence