Development of Gesture Recognition-Based STEAM Educational Games Focused on Korean Traditional Archery.
Hyung Sook KimSu Hak OhYong Hyun ParkPublished in: HCI (27) (2016)
Keyphrases
- gesture recognition
- educational games
- human machine interaction
- game development
- human computer interaction
- sign language recognition
- video games
- hand gestures
- hidden markov models
- automatic face
- hand gesture recognition
- development processes
- human robot interaction
- educational experiences
- stereo camera
- depth cameras
- computer games
- sign language
- game design
- recognition scheme
- human machine interface
- pointing gestures
- object oriented
- game based learning
- power plant
- learning tools
- learning experience
- software engineering
- kinect sensor