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Digitally Nudged Learning: A Nudged Gamification Study Intervention.

Jason Richard ByrneTakehiko ItoMariko Furuyabu
Published in: Int. J. Emerg. Technol. Learn. (2022)
Keyphrases
  • learning algorithm
  • learning process
  • online learning
  • secondary school
  • computer assisted instruction
  • learning effect
  • decision trees
  • empirical studies
  • unsupervised learning
  • blended learning
  • university students