Moving Toward an Ecologically Valid Data Collection Protocol for 2D Gestures In Video Games.
Eugene M. Taranta IICorey R. PittmanJack P. OakleyMykola MaslychMehran MaghoumiJoseph J. LaViolaPublished in: CHI (2020)
Keyphrases
- video games
- data collection
- learning experience
- educational games
- game play
- sensor networks
- gesture recognition
- game design
- game playing
- hidden markov models
- game based learning
- computer games
- problem based learning
- learning tools
- lightweight
- human robot interaction
- moving objects
- data analysis
- serious games
- commercial games
- computer supported collaboration
- hand gestures
- computer assisted
- wireless sensor networks
- multi party
- game development
- data entry
- artificial intelligence