A Cross-layer design to improve quality of service in online multiplayer wireless gaming networks.
Preetam GhoshKalyan BasuSajal K. DasPublished in: BROADNETS (2005)
Keyphrases
- quality of service
- cross layer
- call admission control
- multimedia services
- network resources
- qos requirements
- qos parameters
- real time
- resource management
- response time
- ad hoc networks
- role playing game
- wireless networks
- bandwidth allocation
- cellular networks
- access network
- differentiated services
- web services
- mobile ad hoc networks
- ip networks
- mobile nodes
- video streaming
- mobile devices
- application layer
- wireless ad hoc networks
- wireless communication
- multimedia content