Game-Based Learning: A Strategy for Teaching Curriculum Content in the Classroom Context.
João BatistaPublished in: SIIE (2023)
Keyphrases
- game based learning
- students learning
- elementary school students
- digital game based learning
- hong kong
- learning environment
- digital games
- learning process
- technology enhanced
- secondary school
- cooperative learning
- school education
- technology enhanced learning
- teaching materials
- educational games
- game design
- chinese language
- primary school
- elementary school
- game based learning environment
- video games
- higher education
- high school
- virtual world
- learning outcomes
- science teachers
- learning processes
- mobile learning
- science education
- student centered
- classroom instruction
- digital literacy
- game play
- serious games
- e learning
- game playing
- metadata
- learning technologies
- collaborative learning
- online learning
- virtual environment
- learning systems
- learning algorithm
- multimedia
- learning styles
- information literacy
- learning experience
- teaching practices
- distance learning
- user experience
- foreign language
- learning tools
- teaching methods
- student learning