Second life as a learning environment for computer programming.
Atul SajjanharJulie FaulknerPublished in: Educ. Inf. Technol. (2019)
Keyphrases
- domain knowledge
- computer programming
- learning environment
- learning process
- virtual world
- programming concepts
- virtual environment
- learning activities
- e learning
- learning systems
- computer science
- learning processes
- programming course
- learning outcomes
- computer programs
- metadata
- social software
- database
- introductory computer
- expert systems
- multimedia
- lego mindstorms