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Examining the Impact of See-Through Cockpits on Driving Performance in a Mixed Reality Prototype.

Patrick LindemannGerhard Rigoll
Published in: AutomotiveUI (adjunct) (2017)
Keyphrases
  • mixed reality
  • augmented reality
  • virtual world
  • distance learning
  • computer generated imagery
  • digital museum
  • intelligent environments
  • active learning
  • real environment
  • multimedia
  • high quality
  • virtual environment