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Application of a Two-Level Self Organizing Map for Korean Online Game Market Segmentation.
Sang-Chul Lee
Jae-Young Moon
Jae Kyeong Kim
Yung Ho Suh
Published in:
SSPR/SPR (2006)
Keyphrases
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self organizing maps
online game
segmentation algorithm
input data
som neural network
neural network
learning vector quantization
computer vision
decision trees
image segmentation
training set
level set
collaborative learning
online gaming