Optimising engagement for stroke rehabilitation using serious games.
James William BurkeM. D. J. McNeillDarryl CharlesPhilip J. MorrowJacqui CrosbieSuzanne McDonoughPublished in: Vis. Comput. (2009)
Keyphrases
- serious games
- digital games
- game mechanics
- virtual environment
- game play
- virtual reality
- educational games
- video games
- learning scenarios
- design principles
- game design
- intelligent tutoring
- virtual characters
- computer games
- game development
- game engine
- game based learning
- learning processes
- social skills
- learning environment
- databases
- educational tools
- communication skills
- case study
- learning experience
- virtual world