Application of Serious Games based on Virtual Reality for Rehabilitation of Patients with Parkinson's Disease through a Wrist Orthosis.
Luciene Chagas de OliveiraEdgard Afonso LamounierAdriano de Oliveira AndradeRenato de Aquino LopesSamila Carolina da CostaIgor Silvano de OliveiraJosé Antonio Serra CarneiroPedro DaibertAlexandre CardosoPublished in: SVR (2020)
Keyphrases
- virtual reality
- virtual environment
- serious games
- virtual world
- augmented reality
- three dimensional
- computer graphics
- interactive virtual
- virtual museum
- photorealistic
- visual data mining
- virtual space
- educational games
- virtual reality technology
- virtual training
- collaborative virtual environments
- artificial intelligence
- video games
- object oriented
- image processing