Virtual Reality Sickness Evaluation in Exergames for Older Hypertensive Patients: A Comparative Study of Training Methods in a Virtual Environment.
Oskar StammSusan VorwergPublished in: HCI (9) (2021)
Keyphrases
- virtual reality
- virtual environment
- virtual training
- virtual world
- virtual humans
- computer graphics
- serious games
- multi user
- three dimensional
- augmented reality
- computer animation
- photorealistic
- physical environment
- e learning
- virtual characters
- virtual space
- visual data mining
- virtual museum
- virtual objects
- ubiquitous computing
- image processing