The Effects of Avatars on Presence in Virtual Environments for Persons with Mobility Impairments.
Rongkai GuoGayani SamaraweeraJohn QuarlesPublished in: ICAT-EGVE (2014)
Keyphrases
- virtual environment
- virtual world
- virtual reality
- multi user
- virtual characters
- computer graphics
- collision detection
- physical environment
- virtual humans
- mobile agents
- learning processes
- interaction model
- serious games
- information systems
- learning objects
- virtual learning environments
- real environment
- mobile robot
- e learning