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Design of repetitive knocking force display for being-pulled illusion.

Hidenori HamaguchiTomohiro AmemiyaTaro MaedaHideyuki Ando
Published in: RO-MAN (2010)
Keyphrases
  • design process
  • real time
  • machine learning
  • information systems
  • decision making
  • case study
  • human computer interaction
  • computer aided
  • neural network
  • information retrieval
  • three dimensional
  • relational databases