Login / Signup

Choosing the Infrastructure for Entertainment and Serious Computer Games - a Whiteroom Benchmark for Game Engine Selection.

Eike Falk AndersonLeigh McLoughlinJoe WatsonSam HolmesPeter JonesHayden PallettBrendan Smith
Published in: VS-GAMES (2013)
Keyphrases
  • computer games
  • game engine
  • video games
  • game development
  • game play
  • game design
  • serious games
  • adventure game
  • educational games
  • commercial games
  • case study
  • digital entertainment
  • game playing
  • game based learning