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Controller, Hand, Screen: Aesthetic Form in the Computer Game.

Graeme Kirkpatrick
Published in: Games Cult. (2009)
Keyphrases
  • computer games
  • pilot study
  • control system
  • game design
  • social networks
  • digital entertainment
  • design process
  • educational games
  • autistic children
  • multi agent systems
  • game development
  • game engine