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Motivating for Healthier Drinking Behavior: Applying the Health Action Process Approach in Virtual Reality.
Sebastian Weber
Henrik Freude
Caroline Reßing
Björn Niehaves
Published in:
PACIS (2020)
Keyphrases
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virtual reality
virtual environment
virtual world
computer graphics
three dimensional
pattern recognition
augmented reality
virtual humans
virtual space
computer animation
virtual museum
virtual reality technology
real time
machine learning
multi sensory