Future Business Model for Mobile Cloud Gaming: the Case of South Korea and Implications.
Seoin BaekJaewook AhnDongwook KimPublished in: IEEE Commun. Mag. (2023)
Keyphrases
- business models
- cloud computing
- south korea
- mobile payment
- telecommunications industry
- case study
- electronic commerce
- life cycle
- mobile phone
- mobile devices
- virtual environment
- united states
- computing resources
- conceptual framework
- business opportunities
- electronic markets
- real world
- educational games
- virtual machine
- cloud services
- mobile users
- mobile learning
- web services