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I/O Complexity: The Red-Blue Pebble Game

Jia-Wei HongH. T. Kung
Published in: STOC (1981)
Keyphrases
  • game theory
  • space complexity
  • input output
  • game playing
  • worst case
  • multi dimensional
  • computer games
  • educational games
  • computational cost
  • virtual world
  • nash equilibrium
  • game design