Adaptable client-server architecture for mobile multiplayer games.
Abdul Malik KhanIvica ArsovMarius PredaSophie ChabridonAntoine BeugnardPublished in: SimuTools (2010)
Keyphrases
- client server architecture
- mobile games
- computer games
- educational games
- online game
- client server
- game play
- mobile devices
- serious games
- learning games
- imperfect information
- mobile phone
- database server
- web browser
- video games
- handheld devices
- game development
- mobile learning
- mobile computing
- game design
- peer to peer
- role playing game
- application programming interface
- game playing
- mobile users
- game theory
- context aware
- digital libraries
- data structure
- website