Sound Representing Self-Motion in Virtual Environments Enhances Linear Vection.
Aleksander VäljamäePontus LarssonDaniel VästfjällMendel KleinerPublished in: Presence Teleoperators Virtual Environ. (2008)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- multi user
- motion estimation
- learning processes
- motion model
- collision detection
- computer graphics
- motion analysis
- image sequences
- camera motion
- angular velocity
- serious games
- optical flow
- virtual objects
- human motion
- motion capture
- virtual humans
- physical environment
- virtual learning environments
- moving objects
- real environment
- virtual space
- real time
- synthetic characters