Motion Sickness, Console Video Games, and Head-Mounted Displays.
Omar A. MerhiElise FaugloireMoira B. FlanaganThomas A. StoffregenPublished in: Hum. Factors (2007)
Keyphrases
- video games
- game design
- game play
- learning experience
- computer games
- image sequences
- motion estimation
- educational games
- motion analysis
- motion model
- optical flow
- space time
- human motion
- game playing
- learning tools
- moving objects
- camera motion
- game based learning
- case study
- serious games
- video sequences
- motion capture
- commercial games
- educational video games
- game development
- motion field