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Tailoring Gamification for Adolescents: a Validation Study of Big Five and Hexad in Dutch.

Jeroen OogeRobin De CroonKatrien VerbertVero Vanden Abeele
Published in: CHI PLAY (2020)
Keyphrases
  • case study
  • empirical studies
  • user experience
  • factors affecting
  • machine learning
  • artificial intelligence
  • decision making
  • big data