Violin pedagogy for finger and bow placement using augmented reality.
François de SorbierHiroyuki ShiinoHideo SaitoPublished in: APSIPA (2012)
Keyphrases
- augmented reality
- e learning
- virtual objects
- mixed reality
- virtual reality
- markerless
- learning process
- collaborative learning
- multi user
- real environment
- user interface
- human computer interaction
- promising experimental results demonstrate
- mobile augmented reality
- camera tracking
- real scenes
- depth information
- computer generated images
- molecular structures
- image representation
- real objects
- live video
- head mounted display
- action recognition
- tangible interaction