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Trkic G00gle: Why and How Users Game Translation Algorithms.
Soomin Kim
Changhoon Oh
Won-Ik Cho
Donghoon Shin
Bongwon Suh
Joonhwan Lee
Published in:
Proc. ACM Hum. Comput. Interact. (2021)
Keyphrases
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learning algorithm
computational cost
user interface
benchmark datasets
times faster
theoretical analysis
information overload
information seeking
machine translation
user behavior
monte carlo
learning experience
neural network
computationally efficient
worst case
end users
data structure
information retrieval