Hardware instancing for real-time realistic forest rendering.
Guanbo BaoWeiliang MengHongjun LiJia LiuXiaopeng ZhangPublished in: SIGGRAPH Asia Sketches (2011)
Keyphrases
- real time
- high fidelity
- graphics hardware
- real time rendering
- low cost
- volume rendering
- standard pc
- data acquisition
- dedicated hardware
- vlsi architecture
- control system
- real world
- hardware and software
- real time systems
- video rate
- low latency
- parallel hardware
- gpu implementation
- facial animation
- high definition
- real environment
- texture mapping
- image based rendering
- image synthesis
- computing systems
- low power
- vision system
- high quality