MobiRT: an implementation of OpenGL ES-based CPU-GPU hybrid ray tracer for mobile devices.
Jae-Ho NahYoon-Sig KangKwang-Jo LeeShin-Jun LeeTack-Don HanSung-Bong YangPublished in: SIGGRAPH ASIA (Sketches) (2010)
Keyphrases
- mobile devices
- graphics processing units
- graphics processors
- graphics cards
- gpu implementation
- parallel implementation
- general purpose
- real time
- cpu implementation
- compute unified device architecture
- mobile phone
- context aware
- mobile learning
- efficient implementation
- mobile applications
- graphic processing unit
- embedded devices
- ray tracing
- parallel computation
- mobile computing
- location based services
- personal computer
- parallel processing