Automated Robot Control for a Game of Chess in Unity Game Engine through Artificial Intelligence.
Domagoj KudekMirko SuznjevicPublished in: MIPRO (2021)
Keyphrases
- game engine
- robot control
- artificial intelligence
- game development
- serious games
- video games
- game play
- computer games
- game design
- mobile robot
- adventure game
- game playing
- educational games
- computer chess
- autonomous robots
- learning experience
- virtual environment
- software engineering
- expert systems
- imperfect information
- game based learning
- facial animation
- evaluation function
- machine learning
- subsumption architecture
- game tree
- artificial neural networks
- reinforcement learning
- case study
- learning algorithm