Benchmarking GPU Devices with N-Body Simulations.
Daniel P. PlayneMitchell JohnsonKenneth A. HawickPublished in: CDES (2009)
Keyphrases
- mobile devices
- real time
- human body
- graphics hardware
- parallel implementation
- handheld devices
- neural network
- database
- gpu implementation
- simulation model
- parallel computing
- parallel computation
- gpu accelerated
- electronic devices
- simulation environment
- mobile applications
- body parts
- parallel processing
- numerical simulations