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Exploring Player Experience of an Augmented Puzzle and Wearables for Studying Interactions between Parents and Children with Down Syndrome.

Adrian MaciasKarina CaroLuís A. CastroJose-Fernando Parra
Published in: PervasiveHealth (2020)
Keyphrases
  • card game
  • pilot study
  • young children
  • parent child
  • neural network
  • user experience
  • collaborative interactions
  • data sets
  • information technology
  • interaction patterns