Multidisciplinary students and instructors: a second-year games course.
Nathan R. SturtevantH. James HooverJonathan SchaefferSean GouglasMichael H. BowlingFinnegan SoutheyMatthew BouchardGhassan ZabanehPublished in: SIGCSE (2008)
Keyphrases
- learning environment
- learning outcomes
- e learning
- online course
- learning process
- learning experience
- simulation game
- game based learning
- teaching materials
- open ended questions
- blended learning environment
- learning activities
- video games
- student learning
- distance learning
- helping students
- learning styles
- online learning
- college students
- peer assessment
- higher education
- learning objectives
- programming course
- mobile games
- digital games
- cross disciplinary
- collaborative learning
- learning games
- teaching methods
- instructional strategies
- high school students
- teaching assistants
- student progress
- pedagogical design
- computer science
- intelligent tutoring systems
- undergraduate students
- learning management systems
- learning processes
- computer programs
- game playing
- control group
- game play
- game mechanics
- high school
- lesson plans
- serious games
- game theory
- programming exercises
- blended learning
- promote learning
- computer programming
- hong kong
- problem based learning
- learning platform
- elementary school