When Children Program Intelligent Environments: Lessons Learned from a Serious AR Game.
Evropi StefanidiMaria KoroziAsterios LeonidisDimitrios ArampatzisMargherita AntonaGeorge PapagiannakisPublished in: IDC (2021)
Keyphrases
- lessons learned
- intelligent environments
- card game
- computer games
- ambient intelligence
- educational games
- case study
- future directions
- augmented reality
- home automation
- mixed reality
- smart home
- autistic children
- human interaction
- video games
- perfect information
- imperfect information
- participatory design
- daily life
- computer programs
- human computer interaction
- young children
- human perception
- virtual world
- game playing
- context aware
- low cost
- semi supervised
- multi agent systems
- artificial intelligence